The Gravity Field Computation in Gravity Architect

Over the weekend we worked really hard on a submission for Ludum Dare 38, a 72 hour game jam where developers make new games from scratch while racing against the clock. Our end product is Gravity Architect, a puzzle game using gravity fields to manipulate particles into a goal. [et_pb_video admin_label=”Video” src=”” /][et_pb_text admin_label=”Text” background_layout=”light” text_orientation=”left” use_border_color=”off” border_color=”#ffffff” […]